
Balls system
The Science Behind Scoring Big in Fantasy Cricket!
At Crick Tour, every decision you make on the field counts! Our Balls System ensures that every player’s performance is accurately reflected in your fantasy score. Whether it’s smashing boundaries, taking wickets, or maintaining a steady economy rate, each action has a direct impact on your points. Here’s everything you need to know to maximize your team’s potential and make strategic choices.
Batting Point System |
|
Action |
Points |
Every 2 runs |
+1 |
Six (6 runs) |
+2 |
Four (4 runs) |
+1 |
Half-century (50 runs) |
+5 |
Century (100 runs) |
+10 |
Not Out |
+5 |
Strike Rate > 100 |
+3 |
Strike Rate < 50 |
-2 |
Wicket Lost |
-5 |
Strike Rate & Economy Rate Points |
|
Strike Rate Over 170 |
6 |
Strike Rate Between 150.01 to 170 |
4 |
Strike Rate Between 130 to 150 |
2 |
Strike Rate Between 60 to 70 |
-2 |
Strike Rate Between 50 to 59.99 |
-4 |
Strike Rate Less than 50 |
-6 |
Bowling Point System |
|
Action |
Points |
Wicket |
+10 |
Wicket via LBW or Bowling |
+15 |
Wicket via Catch |
+5 |
Maiden Over |
+4 |
Hat-trick |
+20 |
Five-wicket haul |
+10 |
Economy Rate < 4 |
+5 |
Economy Rate > 9 |
-3 |
Team Performance Point System |
|
Action |
Points |
Team Victory |
+10 |
Chasing within 15 overs |
+5 |
Large Win (Winning margin > 50 runs) |
+7 |
Draw or Loss |
-10 |
Bonus Points |
|
Action |
Points |
Man of the Match |
+20 |
Fantasy Team Captain |
2x points |